![]() No Pierce, no Anticipation, no Extra Turns, nothing really all that good. In addition, his movepool has nothing that actually shines out. In addition, he only has one Torture move, meaning that he mainly relies on raw damage. However, his Relic slots are more suited for Silex's awful Tank Role. While that not might sound like much, this means that Anteaus activates twice due to him being both Earth and Light, giving him an insane Power boost of 14,000. In addition, Silex is a dual-element monster. He also has some pretty good AoE moves, having both 40 and 35 AoEs that can also annoy your enemies with accuracy-decreasing status effects like Sunburn and Daze. His highest single target attack, Travelling Rock, is spammable, does Single 60, and also gives Silex a Shield. Due to his good Power and Life, he can be used as a mediocre self sustaining attacker, not to mention he has some nice skills to go along with it. However, if you use him as an Attacker only, it's a different story. Other than that, there's literally no other reason why you would ever pick Silex over the many better Tanks. His only good things are his access to NER and his great stats. In fact, it would be a stretch to call him a "Tank" due to his complete lack of team protection and limited self-sustain. ![]() Silex is the newest member of the "Tanks-That-$P-Made-When-They-Were-Too-High-On-Drugs" club, along with Killarok, Targon, Influxer, Juggernael, and Phyreas.
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